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D is for Dungenesis

April 5, 2016 Paul Baldowski 8

Approximate time to read: 4 minutes.   Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]

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C is for Camp Titan

April 4, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers […]

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B is for Building

April 2, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]

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A is for Attributes

April 1, 2016 Paul Baldowski 15

Approximate time to read: 4 minutes.   The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]

Dice Clocks

March 31, 2016 Paul Baldowski 0

Approximate time to read: 7 minutes.   When you have a team of people working together to achieve a specific objective, it can come down to the […]

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The Entombed

March 28, 2016 Paul Baldowski 1

Approximate time to read: 3 minutes.   When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]

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Two Characters More

March 24, 2016 Paul Baldowski 7

Approximate time to read: 1 minutes.   After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]

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One-Shot Symbaroum

March 22, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]

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Notes of Misfortune

March 16, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   For reference, Wheel of Misfortune is an intentionally short adventure. I wanted to offer something that gave the player characters […]

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Wheel of Misfortune

March 16, 2016 Paul Baldowski 2

Approximate time to read: 5 minutes.   A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]

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Flanking Focus

March 15, 2016 Paul Baldowski 2

Approximate time to read: 4 minutes.   Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]

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The Alternate 7

March 9, 2016 Paul Baldowski 4

Approximate time to read: 1 minutes.   A while ago, I created a 6-pack of characters for use with The Promised Land, taking the material in the […]

Gnarl

March 8, 2016 Paul Baldowski 3

Approximate time to read: 2 minutes.   If the enemy had a taste for hunting, the Gnarl would be their coursing hound, a fast stealthy tracking dog […]

Blood Host

March 6, 2016 Paul Baldowski 2

Approximate time to read: 3 minutes.   On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]

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Symbaroum Note Paper

March 4, 2016 Paul Baldowski 2

Approximate time to read: 1 minutes.   When I created my Symbaroum Reference Sheets, I’ve used a standard background similar to the one that Järnringen use for […]

Dammed Spot

February 26, 2016 Paul Baldowski 0

Approximate time to read: 5 minutes.   The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or […]

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GM Kit for Symbaroum

February 22, 2016 Paul Baldowski 2

Approximate time to read: 2 minutes.   I can see a fair few sessions of Symbaroum coming up over the next several months, with various conventions and […]

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The Nature of Davokar

February 20, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]

Snow Jackals

February 18, 2016 Paul Baldowski 4

Approximate time to read: 4 minutes.   In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]

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Dry Wipe to Davokar

February 17, 2016 Paul Baldowski 2

Approximate time to read: 2 minutes.   The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]

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Coughs and Sneezes

February 17, 2016 Paul Baldowski 7

Approximate time to read: 3 minutes.   I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]

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Symbaroum Typeface

February 14, 2016 Paul Baldowski 9

Approximate time to read: 2 minutes.   Symbaroum uses several different typefaces, but none of them are free to use. If you want to create your own […]

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Ansel Redefined

February 13, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of […]