
D is for Dungenesis
Approximate time to read: 4 minutes. Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]
Approximate time to read: 4 minutes. Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]
Approximate time to read: 3 minutes. Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers […]
Approximate time to read: 5 minutes. The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]
Approximate time to read: 4 minutes. The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]
Approximate time to read: 7 minutes. When you have a team of people working together to achieve a specific objective, it can come down to the […]
Approximate time to read: 6 minutes. In my opinion, I think Symbaroum has a lot of potential for playing a long and varied game. I touched […]
Approximate time to read: 3 minutes. When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]
Approximate time to read: 1 minutes. The roiling, trembling earth lurched and sputtered like a graveyard cough, a wave of dirt and bone surging upward and […]
Approximate time to read: 1 minutes. After spending the weekend running a game of Symbaroum at Go Play Leeds and trying out Lestra/o as a playable […]
Approximate time to read: 5 minutes. When I ran my Symbaroum session at the weekend, the players had a chance to learn a little of the […]
Approximate time to read: 3 minutes. One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]
Approximate time to read: 3 minutes. The Gnarls got the short end of the straw again! I ran some measure of the Titan Wake adventure at […]
Approximate time to read: 1 minutes. Short and simple encounters can be a life saver in a session. Whether you’re running the game on the fly […]
Approximate time to read: 8 minutes. Following on from Part 1 of Ruinous Encounters, a selection of encounter ideas based on Pär Lindström’s in-progress map, today […]
Approximate time to read: 5 minutes. A little while ago Pär Lindström posted up a work-in-progress that he thought might suit Symbaroum. I immediately took that […]
Approximate time to read: 2 minutes. For reference, Wheel of Misfortune is an intentionally short adventure. I wanted to offer something that gave the player characters […]
Approximate time to read: 5 minutes. A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]
Approximate time to read: 4 minutes. Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]
Approximate time to read: 3 minutes. Titan Wake probably served as a rather world-shaking introduction to Symbaroum, setting a stage for destruction as the player […]
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Approximate time to read: 2 minutes. As referenced in the Core Rulebook, the peoples of Ambria and Davokar possess considerable knowledge about the uses and abuses […]
Approximate time to read: 1 minutes. A while ago, I created a 6-pack of characters for use with The Promised Land, taking the material in the […]
Approximate time to read: 3 minutes. On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]
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Approximate time to read: 1 minutes. When I created my Symbaroum Reference Sheets, I’ve used a standard background similar to the one that Järnringen use for […]
Approximate time to read: 4 minutes. The Symbaroum – Adventure Pack 1 ebook has been available for a while now, but I haven’t touched on the […]
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Approximate time to read: 4 minutes. A line runs from the River Eblis, on the western edge of Narugor, through Thistle Hold, then onward west to […]
Approximate time to read: 2 minutes. I spotted a simple adventure location – Red Revina’s Hideout – posted by a user on the Symbaroum forum by […]
Approximate time to read: 1 minutes. As I GM across diverse gaming groups, I find, time and again, players that sit in defined roles. One of […]
Approximate time to read: 2 minutes. The events of The Promised Land deal with a perilous journey through the Titans; as an introductory adventure, it handles […]
Approximate time to read: 5 minutes. The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or […]
Approximate time to read: 5 minutes. It’s dangerous to go alone… Take this bit of advice and work with it. The lands of Ambria might seem […]
Approximate time to read: 5 minutes. Quite early in my interest for the Symbaroum RPG I had a stab at translating the reference sheets that came […]
Approximate time to read: 2 minutes. The Sea of Thorns lies to the east of Gaoia in the dark heart of Davokar. Roughly 60 kilometers in […]
Approximate time to read: 2 minutes. I can see a fair few sessions of Symbaroum coming up over the next several months, with various conventions and […]
Approximate time to read: 5 minutes. The potential for adventure – or more likely misadventure – in Thistle Hold warrants some careful consideration, but you don’t […]
Approximate time to read: 3 minutes. Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]
Approximate time to read: 4 minutes. In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]
Approximate time to read: 2 minutes. The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]
Approximate time to read: 3 minutes. I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]
Approximate time to read: 2 minutes. Travel through the great peaks of The Titans is not a matter for the faint-hearted or the ill-prepared. The events […]
Approximate time to read: 4 minutes. Encounters can never be an exact science. Certainly you should never just guess nor take a printed adventures word for […]
Approximate time to read: 2 minutes. Symbaroum uses several different typefaces, but none of them are free to use. If you want to create your own […]
Approximate time to read: 2 minutes. Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of […]
Approximate time to read: 2 minutes. Alchemy – the practice of the preparation of elixirs – does not conform to or depend upon the strictures and […]
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