
G is for Gaoian Mysticism
Approximate time to read: 4 minutes. Witches of the barbarian tribes embrace the traditions of the Old Gods, discounted or blasted as heretical by the church of […]
Approximate time to read: 4 minutes. Witches of the barbarian tribes embrace the traditions of the Old Gods, discounted or blasted as heretical by the church of […]
Approximate time to read: 4 minutes. I saw a small black aperture, felt a ghoulish wind of ice, and smelled the charnel bowels of a putrescent […]
Approximate time to read: 3 minutes. Ambra sits on the north coast, less than 100 miles from the north-western fringe of Davokar, where the trees literally […]
Approximate time to read: 4 minutes. The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of […]
Approximate time to read: 4 minutes. A new world of redness and darkness, A horrible coma call’d living The false, hollow phantoms of beauty That cloak […]
Approximate time to read: 6 minutes. The nicest thing about Boons and Burdens, introduced in the Advanced Player’s Guide, has to be that they have a […]
Approximate time to read: 3 minutes. Newcomers to any game have a lot of questions to ask and I hope those who already play those games can […]
Approximate time to read: 4 minutes. The streets of Ambra are alive with people. Sometimes, you have to remind yourself where you are, what sort of […]
Approximate time to read: 2 minutes. The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]
Approximate time to read: 4 minutes. The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for […]
Approximate time to read: 2 minutes. I missed the Theme Reveal day for the A-to-Z Challenge, which was Monday, 20th March. However, I can easily make […]
Approximate time to read: 2 minutes. The diehard English-speaking fans of Symbaroum have been translating the Spelarens Handbok since Day 1. Somehow, this volume of Swedish gaming goodness […]
Approximate time to read: 1 minutes. I hope to have the planning wherewithal to participate in the A-to-Z Challenge this year – as I did in […]
Approximate time to read: 1 minutes. I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]
Approximate time to read: 5 minutes. After a long delay in making progress, I have added the seventh sheet to the Symbaroum Ability Quick Reference Cards. […]
Approximate time to read: 8 minutes. Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]
Approximate time to read: 7 minutes. That which rests beneath the earth does not necessarily stay there, especially in the lands north of the great Titan […]
Approximate time to read: 4 minutes. While travellers and treasure-seekers enter the eaves of Davokar with the reasonable expectation of the dangers to come, that’s not to […]
Approximate time to read: 6 minutes. While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]
Approximate time to read: 2 minutes. It’s artwork that pulled me into Symbaroum. And it continues to intrigue, fascinate and beguile me. Seriously, some of the […]
Approximate time to read: 5 minutes. Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of […]
Approximate time to read: 1 minutes. The session of Symbaroum I ran over the weekend, for Free RPG Day at Fanboy 3, was unashamedly lighter and less […]
Approximate time to read: 2 minutes. I almost feel I have always been reading and playing Symbaroum. I find it a bit hard to believe that […]
Approximate time to read: 1 minutes. Today at 19:00 Central European Time, the Järnringen team will be kicking off their fundraiser for Thistle Hold – Wrath […]
Approximate time to read:
Approximate time to read: 1 minutes. I have had a request for Printer Friendly versions of the Symbaroum Reference Sheets. I have done what I can, but […]
Approximate time to read: 5 minutes. While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]
Approximate time to read: 5 minutes. In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]
Approximate time to read: 5 minutes. Davokar is one of those places where anything becomes possible because it’s like the worst sort of Magic Wood or […]
Approximate time to read: 3 minutes. The Player’s Handbook offers the option to enhance your starting equipment with an Heirloom. Essentially, you can choose a weapon […]
Approximate time to read: 3 minutes. Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work […]
Approximate time to read: 1 minutes. The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]
Approximate time to read: 2 minutes. Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]
Approximate time to read: 6 minutes. Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]
Approximate time to read: 5 minutes. The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the […]
Approximate time to read: 5 minutes. Buy Rory’s Story Cubes. Story Cubes rock. Do I really need to write more than that? Firstly, like the BBC, […]
Approximate time to read: 3 minutes. The imperative of Queen Korinthia and her government to assign every colonist to specific areas and even specific roles has fostered […]
Approximate time to read: 4 minutes. I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength […]
Approximate time to read: 2 minutes. Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this […]
Approximate time to read: 4 minutes. The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core […]
Approximate time to read: 2 minutes. Over the weekend, I ran a game of Symbaroum at the Seven Hills convention in Sheffield. (That’s the reason the […]
Approximate time to read: 3 minutes. I feel like the timeline might serve as a theme for a couple of days, because while just a small […]
Approximate time to read: 3 minutes. When I first picked up Symbaroum and started reading it, I started from the back of the book. I worked […]
Approximate time to read: 3 minutes. Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those […]
Approximate time to read: 1 minutes. Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time […]
Approximate time to read: 2 minutes. Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]
Approximate time to read: 2 minutes. The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveller or treasure-seeker in these […]
Approximate time to read: 5 minutes. The deep-reaching Earth Towers by the Black Leech Rift have a lot going for them, not least that marvellous name. […]
Copyright © 2025 | WordPress Theme by MH Themes