Ruinous Encounters – Part 1
Approximate time to read: 5 minutes. A little while ago Pär Lindström posted up a work-in-progress that he thought might suit Symbaroum. I immediately took that […]
Approximate time to read: 5 minutes. A little while ago Pär Lindström posted up a work-in-progress that he thought might suit Symbaroum. I immediately took that […]
Approximate time to read: 2 minutes. For reference, Wheel of Misfortune is an intentionally short adventure. I wanted to offer something that gave the player characters […]
Approximate time to read: 5 minutes. A brief adventure designed for a group of 0 Experience characters (see The Symbaroum Funnel for more thoughts on using […]
Approximate time to read: 4 minutes. Symbaroum benefits from a loose mechanical framework that means you get just enough structure to run the game without the […]
Approximate time to read: 3 minutes. Titan Wake probably served as a rather world-shaking introduction to Symbaroum, setting a stage for destruction as the player […]
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Approximate time to read: 2 minutes. As referenced in the Core Rulebook, the peoples of Ambria and Davokar possess considerable knowledge about the uses and abuses […]
Approximate time to read: 1 minutes. A while ago, I created a 6-pack of characters for use with The Promised Land, taking the material in the […]
Approximate time to read: 3 minutes. Symbaroum has a place in your gaming world. Or it should. A fantasy filled with Elves, Trolls, Undead and Witches, […]
Approximate time to read: 3 minutes. On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]
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Approximate time to read: 1 minutes. When I created my Symbaroum Reference Sheets, I’ve used a standard background similar to the one that Järnringen use for […]
Approximate time to read: 4 minutes. The Symbaroum – Adventure Pack 1 ebook has been available for a while now, but I haven’t touched on the […]
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Approximate time to read: 4 minutes. A line runs from the River Eblis, on the western edge of Narugor, through Thistle Hold, then onward west to […]
Approximate time to read: 2 minutes. I spotted a simple adventure location – Red Revina’s Hideout – posted by a user on the Symbaroum forum by […]
Approximate time to read: 1 minutes. As I GM across diverse gaming groups, I find, time and again, players that sit in defined roles. One of […]
Approximate time to read: 2 minutes. The events of The Promised Land deal with a perilous journey through the Titans; as an introductory adventure, it handles […]
Approximate time to read: 5 minutes. The characters come to a settlement close to the eaves of Davokar or the wooded foothills of the Titans or […]
Approximate time to read: 5 minutes. It’s dangerous to go alone… Take this bit of advice and work with it. The lands of Ambria might seem […]
Approximate time to read: 5 minutes. Quite early in my interest for the Symbaroum RPG I had a stab at translating the reference sheets that came […]
Approximate time to read: 2 minutes. The Sea of Thorns lies to the east of Gaoia in the dark heart of Davokar. Roughly 60 kilometers in […]
Approximate time to read: 2 minutes. I can see a fair few sessions of Symbaroum coming up over the next several months, with various conventions and […]
Approximate time to read: 5 minutes. The potential for adventure – or more likely misadventure – in Thistle Hold warrants some careful consideration, but you don’t […]
Approximate time to read: 3 minutes. Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]
Approximate time to read: 4 minutes. Dungeon Crawl Classics has something called “the funnel”, an adventure approach that takes a large number of very low-level characters […]
Approximate time to read: 4 minutes. In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]
Approximate time to read: 2 minutes. The game of Symbaroum takes place in a savage landscape of wilderness, ancient ruins, barbarians, creeping darkness and hardy survivors. […]
Approximate time to read: 3 minutes. I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]
Approximate time to read: 2 minutes. Travel through the great peaks of The Titans is not a matter for the faint-hearted or the ill-prepared. The events […]
Approximate time to read: 4 minutes. Encounters can never be an exact science. Certainly you should never just guess nor take a printed adventures word for […]
Approximate time to read: 2 minutes. Symbaroum uses several different typefaces, but none of them are free to use. If you want to create your own […]
Approximate time to read: 2 minutes. Google+ user Sushi Bacon highlighted concerns about the Defense score for pre-generated character Ansel, the Theurg of the Church of […]
Approximate time to read: 2 minutes. Alchemy – the practice of the preparation of elixirs – does not conform to or depend upon the strictures and […]
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Approximate time to read: 5 minutes. I ran two games of Symbaroum at Conception (at Hoburne Park holiday resort, a short distance from Christchurch, Dorset) this weekend […]
Approximate time to read: 6 minutes. Symbaroum is a role-playing game that takes place in a troubled world, filled with conflict, corruption and forgotten truths. The […]
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