Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

Mystical Dozen

January 27, 2017 Paul Baldowski 1

Approximate time to read: 1 minutes.   I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]

Monstrous Traits

November 8, 2016 Paul Baldowski 5

Approximate time to read: 8 minutes.   Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]

Davokar Persists

September 25, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]

Who You Know

July 5, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]

The Ordo Septimus

May 22, 2016 Paul Baldowski 6

Approximate time to read: 5 minutes.   While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]

The Korrigan

May 12, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   In the eaves of the Bright Forest, the free colonists have challenge enough without worrying about folklore and legends. Upon […]

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W is for the Watch

April 27, 2016 Paul Baldowski 3

Approximate time to read: 1 minutes.   The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]

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V is for Violing

April 26, 2016 Paul Baldowski 0

Approximate time to read: 2 minutes.   Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]

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T is for Tarasque

April 23, 2016 Paul Baldowski 0

Approximate time to read: 5 minutes.   The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the […]

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O is for the One

April 18, 2016 Paul Baldowski 3

Approximate time to read: 4 minutes.   The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core […]

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J is for Järnringen

April 12, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those […]

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I is for Iron Pact

April 11, 2016 Paul Baldowski 2

Approximate time to read: 3 minutes.   The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]

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G is for Goyl

April 8, 2016 Paul Baldowski 1

Approximate time to read: 2 minutes.   Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]

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D is for Dungenesis

April 5, 2016 Paul Baldowski 8

Approximate time to read: 4 minutes.   Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]

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B is for Building

April 2, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]

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The Entombed

March 28, 2016 Paul Baldowski 1

Approximate time to read: 3 minutes.   When I describe the conditions in Alberetor after the war against the enemy, I make reference to radiation and comparison […]

Gnarl

March 8, 2016 Paul Baldowski 3

Approximate time to read: 2 minutes.   If the enemy had a taste for hunting, the Gnarl would be their coursing hound, a fast stealthy tracking dog […]

Blood Host

March 6, 2016 Paul Baldowski 2

Approximate time to read: 3 minutes.   On the battlefields of Alberetor, the forces of Queen Korinthia faced the armies of an unnatural enemy. Soldier battled soldier […]

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The Nature of Davokar

February 20, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Reading through On the Nature of Davokar, available for free on RPGNow and elsewhere, I find my eye tripping over […]

Snow Jackals

February 18, 2016 Paul Baldowski 4

Approximate time to read: 4 minutes.   In the process of looking at the Symbaroum game in general, and developing the Mountain Pass area in particular, I […]

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Coughs and Sneezes

February 17, 2016 Paul Baldowski 7

Approximate time to read: 3 minutes.   I have been reading through the Symbaroum core book and picking up areas that warrant more detail – or where […]

The World of Symbaroum

February 12, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   Symbaroum is a role-playing game that takes place in a troubled world, filled with conflict, corruption and forgotten truths. The […]