Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Longcon 2017

May 19, 2017 Paul Baldowski 0

Approximate time to read: 1 minutes.   Some conventions seek to serve up a platter of gaming opportunities, a buffet of snacks and tasters, quick adventure and […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

J is for Jokes

April 12, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]

H is for Hex Mapping

April 10, 2017 Paul Baldowski 2

Approximate time to read: 5 minutes.   Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]

What’s a Scene?

March 30, 2017 Paul Baldowski 0

Approximate time to read: 2 minutes.   The basis of an adventure in Symbaroum, a Scene stands as a means to determine the ‘value’ of an adventure […]

Le Pacte De Fer

March 24, 2017 Paul Baldowski 0

Approximate time to read: 1 minutes.   I can hardly believe that I have been reading, playing and gamemastering Symbaroum for more than a year and running […]

Quick Arrow Reclamation

March 23, 2017 Paul Baldowski 0

Approximate time to read: 4 minutes.   The Symbaroum Advanced Player’s Guide (APG) includes a whole selection of optional mechanics in the Alternative Rules section. Some will work for […]

Casting Checks

March 7, 2017 Paul Baldowski 1

Approximate time to read: 3 minutes.   Someone put forward the following question on Reddit around the use of Mystical Powers in Symbaroum. Hey guys. Quick question […]

Advanced Player’s Handbook

February 15, 2017 Paul Baldowski 2

Approximate time to read: 2 minutes.   The diehard English-speaking fans of Symbaroum have been translating the Spelarens Handbok since Day 1. Somehow, this volume of Swedish gaming goodness […]

Mystical Dozen

January 27, 2017 Paul Baldowski 1

Approximate time to read: 1 minutes.   I am happy to add a new gathering of Mystical Treasures to the Symbaroum Resources page, contributed by Candacis (and […]

Archaeology Today

December 22, 2016 Paul Baldowski 1

Approximate time to read: 5 minutes.   The Monte Cook Games setting/system Numenera describes a truly ancient Earth where nine great civilisations have risen and fallen over […]

Monstrous Traits

November 8, 2016 Paul Baldowski 5

Approximate time to read: 8 minutes.   Should Monstrous Traits be more generic? I had that strange thought the other day while looking through some of the […]

Symbaroum Resources

October 5, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   Following a discussion on Slack, I offer up the services of The Iron Pact as a clearing house for links to […]

Davokar Persists

September 25, 2016 Paul Baldowski 1

Approximate time to read: 1 minutes.   If you don’t have quite enough places to chat about Symbaroum, it would be well worth your time downloading (or […]

Care With Names

September 11, 2016 Paul Baldowski 0

Approximate time to read: 5 minutes.   I ran an extended game of The Wheel of Misfortune yesterday, using the rules for The Symbaroum Funnel. This created […]

Seal the Wounds

September 10, 2016 Paul Baldowski 0

Approximate time to read: 4 minutes.   While travellers and treasure-seekers enter the eaves of Davokar with the reasonable expectation of the dangers to come, that’s not to […]

Who You Know

July 5, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   While the Contacts Trait appears in the Symbaroum Core Book as a Trait, generally associated with the player’s choice of […]

Favor and Disfavor

June 28, 2016 Paul Baldowski 3

Approximate time to read: 5 minutes.   Symbaroum has a simple system for handling the challenges presented to characters. When challenged directly, players roll against one of […]

This and That

June 20, 2016 Paul Baldowski 0

Approximate time to read: 1 minutes.   The session of Symbaroum I ran over the weekend, for Free RPG Day at Fanboy 3, was unashamedly lighter and less […]