Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Approximate time to read: 6 minutes.   Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]

The Ordo Septimus

May 22, 2016 Paul Baldowski 6

Approximate time to read: 5 minutes.   While just a region of a wider world, the aberrant nature of Davokar makes Ambria all the more dangerous place […]

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X is for Xavagunda

April 28, 2016 Paul Baldowski 0

Approximate time to read: 3 minutes.   Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work […]

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U is for Undead

April 25, 2016 Paul Baldowski 2

Approximate time to read: 6 minutes.   Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]

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A is for Attributes

April 1, 2016 Paul Baldowski 15

Approximate time to read: 4 minutes.   The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]

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One-Shot Symbaroum

March 22, 2016 Paul Baldowski 6

Approximate time to read: 3 minutes.   One-shot quick-start games matter a lot. If you can sit down and run something with only 15 minutes of warm-up […]