Y is for Yes, and…
Approximate time to read: 3 minutes. Not advice specific to Symbaroum and not to be used without care and consideration, but I have found in running […]
Approximate time to read: 3 minutes. Not advice specific to Symbaroum and not to be used without care and consideration, but I have found in running […]
Approximate time to read: 3 minutes. Grumpa, a lost and bewildered ogre, was adopted by a traveling theater company, which had her do the heavy work […]
Approximate time to read: 1 minutes. The Queen’s Watch serves a purpose as close to general policing as to be the ideal real-world comparison, but really […]
Approximate time to read: 2 minutes. Stories and legends pass as entertainment and guidance, traditions of fate and fortune that fill the smoky interiors of inns […]
Approximate time to read: 6 minutes. Death is not an option. Or, at least, sometimes you don’t want it to be something thrust upon a player […]
Approximate time to read: 5 minutes. The dragon was called of them that dwelled in the country Tarasque and it did make its abode about the […]
Approximate time to read: 5 minutes. Buy Rory’s Story Cubes. Story Cubes rock. Do I really need to write more than that? Firstly, like the BBC, […]
Approximate time to read: 3 minutes. The imperative of Queen Korinthia and her government to assign every colonist to specific areas and even specific roles has fostered […]
Approximate time to read: 4 minutes. I don’t think you can read Symbaroum and not come away without questions. Indeed, I think some of the strength […]
Approximate time to read: 2 minutes. Stroke the mat. Stroke it. Now stop. Don’t touch! The Symbaroum playmat certainly drew some attention at Seven Hill this […]
Approximate time to read: 4 minutes. The Symbaroum setting contains a lot of significant shifts and events in a short space of time. Considering the core […]
Approximate time to read: 2 minutes. Over the weekend, I ran a game of Symbaroum at the Seven Hills convention in Sheffield. (That’s the reason the […]
Approximate time to read: 2 minutes. Sorry about this one – but I have an event in Sheffield – Seven Hills – this weekend that has […]
Approximate time to read: 3 minutes. I feel like the timeline might serve as a theme for a couple of days, because while just a small […]
Approximate time to read: 3 minutes. When I first picked up Symbaroum and started reading it, I started from the back of the book. I worked […]
Approximate time to read: 3 minutes. Järnringen is Old Alberetorian for “iron ring”. However, the Iron Ring is not what you think. In passing, for those […]
Approximate time to read: 3 minutes. The true nature of the Iron Pact, its extent and true purpose, remains elusive, an idea at best steeped in […]
Approximate time to read: 1 minutes. Those who fail in their service to the Queen quickly find that their punishment means hard work rather than time […]
Approximate time to read: 2 minutes. Out of what crypt they crawl, I cannot tell, But every night I see those stony things, Jet black, horned, […]
Approximate time to read: 2 minutes. The tracks and trails of Bright Davokar offer a balance of plenty and peril. The traveller or treasure-seeker in these […]
Approximate time to read: 5 minutes. The deep-reaching Earth Towers by the Black Leech Rift have a lot going for them, not least that marvellous name. […]
Approximate time to read: 4 minutes. Davokar exists as a reaction by the environment to the damage inflicted upon it. The forest would exist if the […]
Approximate time to read: 3 minutes. Ambria has more refugee camps than the government of Queen Korinthia would care to admit. The sluggish trickle of travelers […]
Approximate time to read: 5 minutes. The people and armies of Alberetor came to Ambria more than twenty-years ago. While bordered on the south and east by […]
Approximate time to read: 4 minutes. The eight individual Attributes make up the core of Symbaroum’s mechanics. When you challenge yourself or face a challenge you complete a […]
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