Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Embracing Symbaroum

November 11, 2018 Paul Baldowski 1

Approximate time to read: 7 minutes.   In gaming, as with so many other hobbies and pastimes, there are different views and perspectives of what works, what […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

On The Road

February 3, 2018 Paul Baldowski 1

Approximate time to read: 8 minutes.   The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Approximate time to read: 6 minutes.   Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]

Experience Points

January 14, 2018 Paul Baldowski 2

Approximate time to read: 6 minutes.   You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]

The Monster Codex

November 4, 2017 Paul Baldowski 3

Approximate time to read: 3 minutes.   If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

J is for Jokes

April 12, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]

H is for Hex Mapping

April 10, 2017 Paul Baldowski 2

Approximate time to read: 5 minutes.   Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]