The World of Symbaroum

February 12, 2016 Paul Baldowski 0

Approximate time to read: 6 minutes.   Symbaroum is a role-playing game that takes place in a troubled world, filled with conflict, corruption and forgotten truths. The […]

Looting Kadizar

June 25, 2025 Paul Baldowski 3

Approximate time to read: 4 minutes.   Building Yndaros with Factions, Ruins, and Fire The Symbaroum RPG thrives on the tension between the old and the new, […]

Whither the Weather

June 22, 2025 Paul Baldowski 0

Approximate time to read: 3 minutes.   A lot of the Symbaroum feel derives from the atmospheric backdrop. Ambria lies sandwiched between the unsettling and corrupted darkness […]

The Howling Rock

June 14, 2025 Paul Baldowski 0

Approximate time to read: 4 minutes.   This is a review of The Howling Rock, an adventure written by Cesar Silva and published under the Free League […]

Strange Materials

March 24, 2020 Paul Baldowski 0

Approximate time to read: 1 minutes.   Material (Core, p130) happens to be one of those elements in the Core Rulebook that probably dropped off every table’s […]

Q & A: Whips and Chains

August 1, 2019 Paul Baldowski 0

Approximate time to read: 5 minutes.   What follows is a couple of recently asked questions about Symbaroum’s tangled mechanics, where I’ve come back with a solid […]

Assistance & Failure

July 16, 2019 Paul Baldowski 0

Approximate time to read: 3 minutes.   A question was posed on Reddit about tests: In a Vigilant test for searching tracks or Cunning to remember something, […]

City Generator

November 18, 2018 Paul Baldowski 0

Approximate time to read: 1 minutes.   I’m always impressed when I come across simple tools that Gamemasters can use to rapidly generate content. watabou’s incredible Medieval […]

Deep Connections

June 24, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Those more used to games that service party building through mechanical reward or for which association comes through engineering selection, […]

Herbal Cures

June 5, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Alchemists and masters of herbal arts prepare cures to many and varied recipes, none ever alike. All come in the […]

Words of Power

April 15, 2018 Paul Baldowski 0

Approximate time to read: 5 minutes.   Information can be everything and nothing, depending on how you look at it. Perhaps, in some unintentional way, the use […]

On The Road

February 3, 2018 Paul Baldowski 1

Approximate time to read: 8 minutes.   The Mountain Pass provides the potential for a week long journey, while The Promised Land adventure feels a lot shorter – […]

Trust in a Promised Land

January 22, 2018 Paul Baldowski 1

Approximate time to read: 6 minutes.   Introductory adventure The Promised Land, from the Core Book, offers an interesting opportunity to deal with the themes and environment […]

Experience Points

January 14, 2018 Paul Baldowski 2

Approximate time to read: 6 minutes.   You won’t get your players to spend their experience on anything during a session if it isn’t burning a hole […]

More Monstrous Boons

December 23, 2017 Paul Baldowski 0

Approximate time to read: 5 minutes.   When the Monster Codex arrives in the middle of next year, Symbaroum will have more than enough beasts and monsters […]

The Monster Codex

November 4, 2017 Paul Baldowski 3

Approximate time to read: 3 minutes.   If you have been out treasure-seeking in the depths of Davokar or knee-deep in the festering antiquities of a Symbaroum […]

Arms of Quality

August 26, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Mechanics don’t necessarily need to make perfect sense, but when they don’t a game can often descend into a much […]

Longcon 2017

May 19, 2017 Paul Baldowski 0

Approximate time to read: 1 minutes.   Some conventions seek to serve up a platter of gaming opportunities, a buffet of snacks and tasters, quick adventure and […]

Arrows and Quivers

April 30, 2017 Paul Baldowski 5

Approximate time to read: 3 minutes.   The business of arrows and quivers in Symbaroum doesn’t seem ready to slink into the background. In a Reddit discussion […]

N is for Nihilism

April 18, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   The prospect of having a game that embraces nihilistic behaviour isn’t too far from the core of Symbaroum. From the […]

M is for Mounts

April 17, 2017 Paul Baldowski 0

Approximate time to read: 3 minutes.   Out of the unimaginable blackness beyond the gangrenous glare of that cold flame, out of the Tartarean leagues through which […]

J is for Jokes

April 12, 2017 Paul Baldowski 2

Approximate time to read: 6 minutes.   Setting the mood for your games of Symbaroum makes all the difference, given the general tone of dark fantasy communicated […]

H is for Hex Mapping

April 10, 2017 Paul Baldowski 2

Approximate time to read: 5 minutes.   Within the Symbaroum Core Book you have enough background within the first 70-pages or so to get you up and running, […]